The Liberator-class from SWP is so fun to use, reliable on the AI hand too. Looking for the Ship Explosion Flashbang Fix. All to the shine of CRT monitors and the tune of heavy metal! The Monitor is a heavy high-survivability frigate. StarfarerLauncher - java. I don't see any benefit to spanning the whole camera across an Eyefinity/spanned monitor array. Go to starsector r/starsector. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 18 new SINDRIAN DIKTAT portraits. I think Legion does not need frigates. 495. . 8. Reduces the amount of damage taken by shields by 20 percent. CryptoThe Link. Cheers. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). The Starliner is a Midline, civilian Cruiser primarily used to transport Crew and Marines. In Windows settings, set Starsector to be High Performance. For Astral (Best Carrier): 3x Longbow + 2x Dagger + Trident. It really does help a lot especially on a slower bulkier ships like paragon. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. A big difference is that Starsector doesn't really have a clear progression and it is harder to evaluate the optimalness of a set up and monitor cheese is so much more boring to do. The Centurion is a large, defensive frigate. 6 units of supplies. New meta frigate?? so with the Flux Shunt hullmod the monitor comes with + max vents and things like hardened shields/ extended shields/ flux distributor the ship is almost unkillable even from focused capital fire unless the AI is dumb and flickers shields. For some reason starsector is not launching anymore (it used to launch properly in the past). 1 Monitor (pilot by me because people said my fleet damage is good but need something tanky so I get myself a Monitor) 2 Salvage rigs 2 Atlas 1 Prometheus. So assign your carriers to guard your destroyers and not the otherway around. Any solution for this? comments sorted by Best Top New Controversial Q&A Add a Comment. I did that to the ironworks from the pirates and got the atlas mark II and MIRV Launcher. So, despite being small, it’s something that’s easy to remember and gives fleets that have it a very distinct feel to fight against – and it can also form a nice front-line screen for missile ships behind it. The ship is designed to utilize its excellent armor to drop shields in. 2K. Removed extra crew bonus. here you will see all the times you have pressed print screen. Terminator. 7 or higher), or Linux. My screen is already cluttered enough with normal screen plus combat radar mod (which arguably should just be part of the base. The game is set to my monitor's resolution with fullscreen disabled. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry, including (but not limited to!) shotguns, chainguns, railguns and the trusty chainsaw. The Vanguard can be quite good as a anchor in frigate/destroyer engagements, just be sure you support it with point defence since it's lack of shield makes it highly suceptible to missiles. 2. The Tempest can be tailored to about any role, though it tends to excel in hit-and-run tactics where its blazing speed gives it the ability to strike and get out. 4 Changelog: - Added an option to the terraforming control panel to cancel the current terraforming project. Make sure that you have a decent flux capacity though, otherwise hardened shield will not give good value. AI in Starsector has some kind of greater goal. The Harbinger is a phase destroyer with high-forward facing firepower and the extremely potent Quantum Disruptor ship system. The much larger shield envelope also protects. A rather simple mod designed to cater to the player, spitting in the face of anyone liking balance. At least I can bang some Sub Ordo. Navigate to line 3 "startingFaction":false and set it to true, and save. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. (by the time I use alpha, I already us a lot of betas. The historian. The key to the conquest is careful positioning with your broadside and spamming the thrusts to move around and keep yourself far enough away to keep from getting overloaded. Version 1. 6. 205. 5GitHub page. 225 [main] INFO com. If the game gets popular enough, then perhaps some modder will see it as a necessary quality of life improvement for themselves and make it for. Top 10 awesome Starsector mods you HAVE to play before the end of 2021. * Tier 1: Level 1-2 (freshly hired officers) * Tier 2: Level 3-4. 1a-RC8. Inspiration from the Star Wars mod created by LazyWizard and ShadowFox and Fringe Defense Syndicate by Johnny Cocas. With the right upgrades it can tank the damage of an entire fleet or enemy space station, can really be a game changer as you just send it right into the enemy and let them unload on it while the rest of your fleet takes down enemy ships. Starsector has a lot of controls, and sometimes awkward UI. Re: "Advanced" Dual/Multi Monitor support. If you don't want to have *nearly all the available mods* in the same game, you're fine. On a desktop, the only way to switch graphics is to unplug your monitor from your video card and plug it into the video output on the motherboard. I tried making space Switzerland. Goal: for Realistic Combat to run and work well with all other mods. 1a is now out! This is a . Vortex support for Starsector v0. still get rekt against re. Survey missions require crew, supplies and heavy machinery to do and target planets, but scanning missions just require you to fly up to an object in space, usually a derelict wreck, station or probe and interact with it. The game requires relatively little in the way of processor power. Can beat the entire vanilla game with ease even against the hardest fights! comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. The EMP Emitter is a powerful weapon in its own right, providing significant loadout versatility to the Omen. The first place were I'm obligated to recomend is the Mod Index on the official forums, and the three first mods I need to recomend are LazyLib, MagicLib and GraphicsLib, the first two are used by most mod makers as a way to create mods faster, and the latter is. fs. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. Even if the Radiant has expanded magazines, five full autopulse bursts will still only generate 2058 hardflux in a full tank build Monitor with the Fortress Shield up,. I would think that it will be blocked in future releases of starsector. i wouldnt change the current graphics model. Contradictive to heavy cruise, running on the monitor helps me to pull the Starsector patch, a destroyer from the cruise, and independently kill it. Combat freighters are pretty useful early game as well (like the mule). Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. 2x dual light mgs is fun but the range mismatch with the mediums is awkward. GLLauncher - Assuming native monitor resolution is 800x600 233 [main] ERROR com. Best frigate is the Hyperion hands down, but that's intended because it's more of an experimental advanced gunship rather than a regular combat frigate, it's basically in it's own power tier. Also reduces the chance that shields will be pierced by EMP arcs from weapons like the Ion Beam. exe) -> right click -> properties -> compatibility -> check disable display scaling on high DPI settings. The Harbinger performs exceptionally well as a flagship, being able to temporarily disable any target with its ship system, leaving them exposed for the rest of the fleet or a follow-up by its own strike weapons, before phasing. I always assign 2 Wolf frigate and a monitor to escort it. 96a update? In this video, we cover the biggest update Starsecto. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. One nice build:2 Mark IX autocannons + 3 Annihilator rocket pods + 2 (dual) flak cannons + PD. The only solution I've found is to change my computer's. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. It'll ask for a 2560x1440p window, then the OS will resize the window to fit the titlebar/PopOS top panel. Starsector Early Crack Codex 2022 The catastrophic event that wiped out the Domain also left a thick region of space in the Perseus Arm relatively untouched, which is the setting for the events of. 0. The two figures are. Very little else to do but run around and gun random stuff, where in Starsector possibilities are much, much wider, but entangled with some obscure game mechanics. These hulls use all of the different weapons in the sector, and ships like the Monitor even have universal mounts. This is basically the backbone of my fleet. Solid showcase! But tbh using SO late game is pretty counter-intuitive. I often overload myself while trying to finish off another ship. In truth, the ship should be built around the EMP emitter being treated as it's Primary weapon - It lacks enough hardpoints of any type or size to carry. G-Geef •. Now all I have to do is figure out why I can't get them to spawn in. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. I noticed with just the Omni shield, my Medusas kept taking hits when they would teleport, as the Omni shield raises too slow. There are better frigates, but the kite is common and cheap and it gets the job done. . I find the Gryphon to be the same as the Conquest in terms of how a lot of the community views it, -it's an amazing ship if you use it right. UPDATE: The new update allows you to raid for certain resources such as blueprints or drugs or ship mods, so that's pretty cool. Whenever I launch the game, be it full screen or windowed, it's also incredibly small and the fullscreened game doesn't even fullscreen properly, it shrinks the screen down to the top left and coverd 1/4th of the shrunked screen, with the desktop showing on the other 3/4th of the screen. Something has gone very wrong with regards to AI. Eventually Oxes, depending on how you fit the ships. 1. Each Debris Field can only be scavenged once, regardless of its source. Starsector > Suggestions > Multiple monitor support. Radiants are the only thing in my fleet that does anywhere close to the amount of damage I do with my player piloted ship. Windowed mode not displaying correctly. It's just too good. This is my Mk 1 for a Manticore loadout. 96a] LOST_SECTOR - Exploration and quest content. Or used in a suicide run distraction to slow down a superior force. If vsync is on anyway, you might want to set vsync:true in settings. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. A Starliner is unsuitable for combat and lacks support function for ground assaults, but is the largest dedicated transport available that does not actively use its crew for other purposes, making it suitable for establishing colonies or destabilizing the economy in the sector. Starsector > Bug Reports & Support > RC12 - Blueprint inside coronal hypershunt and unsurveyable alpha site. Afterwards when you get back to the station you repair them all for free. json and editing the volume of "nskr_takedown". An extremely versatile ship that can be configured to operate in almost any fleet role. I've tried shoving an alpha core inside it (to no avail), I've kept it in my fleet for 5 cycles (to no avail), I've went to the Sindrian Diktat, but didn't get anything out of it. No idea if this is a problem on Windows. Albeit it has a very small ordnance point budget, as well as pitiful mobility, it has an extremely low deployment cost and two hangar bays. mod. They were used by some navies from the 1860s, during the First World War and with limited use in the Second World War . So I have a Nvidia card and I have used the control panel to adjust the desktop color settings, namely gamma. Starsector is a bit weird when it comes to alt-tabbing. So the big draw to the Monitor is the fact that its Flux Shunt hullmod gives it a ton of hard flux dissipation while it shields are up. The longer a frigate is able to remain in battle, the longer it's able to swing things in your favor. I noticed that they manage to survive a lot of battles usually take some enemy ships away from me for a long period of the battle even thought they can't finish them. I stacked both sources of DP cost reduction from skills and used 5-dmodded Moras to achieve 11 DP per Mora. The person who sends you there says that you can repair them for free in the station. Each ship in the game has a sensor profile. ago. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. REDACTED. Done skillfully a Monitor can prevent a Radiant from jumping far at all. exe in my starsector/jre folder to High Performance, re-ran benchmarks and got 36FPS. Monitors are crazy fun. Version 1. If you preorder now, you pay $15 – 25% off the final price. Midline at level 3 is the best for support. The Harbinger performs exceptionally well as a flagship, being able to temporarily disable any target with its ship system, leaving them exposed for the rest of the fleet or a follow-up by its own strike. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. Last verified for version 0. 2. Makes every unboardable ships boardable. sutopia. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. Step 3: Go to the system if you get a bunch of vengeance fleets tailing you, and follow the remnant when they launch raids. playbabeTheBookshelf. sh" file. (0. Nemo - An Omen, but rather than an EMP emitter has a focus on fleet support. The. It doesn't translate easily, and yet I can play it fairly easily. Maneuvering Jets are useful for bringing your guns to bear or turning to cover weak spots in your defense, as well as for getting around. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. Many small ships can fit medium energy weapons. 5 Changelog: - Updated TASC to support compatibility with the 0. 2) can be found on the forum here. That thing is broken asf. The Nexlerein mod adds a blueprint exchange. Part 1 of this blog post series is here. I have 2 monitors so I'm able to look up things on my other screen while playing the game. Best friend of wealthy smugglers, the Revenant is a specialized logistics phase ship that functions as both a fuel tanker and a freighter at the same time, but does not possess any weapon mounts. You deploy it and two-three Monitors in a line using way points (usually on an objective) and then add a Defend waypoint about 4500 SU behind them for the Thunder. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). A perfectly disposable ship. The Monitor is essentially indestructible when equipped. ago. There’s the gundam mod , basically a faction mod based on gundam with mech but while they are good they are not as. For real though, best way to deal with Hostile Activity is to just ignore it completely. 2D RPG/Trade/Fleet Combat GameThis may be my apex fleet doctrine: Combined Arms Fleet (Afflictors, Champions, Herons, and Monitors). Usually, you have enough time on the thrusters to flip back to broadside as well. Then go to Program Files (x86), then Fractal Softworks. Voting closed. After the restart, my starsector now takes around 30-60 mins (estimate. Today in starsector I play as a scavenger who is only allowed to recover ships. Only a player flown beach ball can take the heat. •. Vanilla Starsector (video on patch 0. Full beam 4 tachyon paragon, 2 plasma+3 autopulse radiant, max damage mitigation and vent monitors. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. It solo'ed a standard Medusa due to having superior flux management and better shields. The Eagle is a midline cruiser with good all-around stats. Just buy it. Each shot deals an additional 500 damage to armor over 20. 12 flux/damage) small weapon in the game. Advertisement Coins. A lot to remember, but that's, well, starsector. Go to starsector r/starsector. It also disables the ship's weapons. I've seen ships be able to shoot down entire MIRV and Squall salvos with the extra PD provided. . I haven't seen a comparison between variable overdirve on/off on Gsync screens, so i decided to make one myself, 1440p165hz screen, ufo was moving at 1920px/sec, left is off, right is on, pretty impressive result in my opinion, exposure 1/2000 of a second. Also I find AMD drivers quite good compared to nvidia, not sure why you say they are so terrible I have way more issues in my nvidia based gaming pc but that may just be me. The Fury-class is the Shrike-class's big sibling, a product. 7. 1a. The monitor is most useful when drawing fire away from enemy capital ships, however, if the enemy has capitals, these battles will be going on for a while and the monitor will quickly begin to have problems due to extended deployment. While active, all weapon systems are disabled and hard flux is constantly generated. S-mod: Increases flux dissipation by a further 10/20/30/50, making the distributor as efficient as adding vents. Then the game will render incorrectly because it thinks the framebuffer is 2560x1440p when it's really something like 2560x1400p. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. There was a mod that greatly reduced the "flashbang" effect every time a ship exploded in combat. 03:22 Watch 03:22 Alan Wake Sequel Is Here at Last - The Loop The Aurora-class cruiser is a technological marvel, rarely seen. If the game gets popular enough, then perhaps some modder will see it as a necessary quality of life improvement for themselves and make it for. OP cost: 5/10/15/25. 1 / 2. My goal is 1770 x 720 because of my 3440x1440 monitor. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. 240 votes, 12 comments. 1a is now out! This is a . 105 [main] INFO com. It’s power is exclusively in its long range abilities. Reply Aware_Foot. Mouse over the Salvage Gantry hullmod in the Refit screen to see the current values. I recommend using a mod manager like SMOL or MOSS. Ammo feeder feels downright broken sometimes, especially with my brawler build. Interesting observation about Starsector from a Linux player: if you have multiple monitors, it can decide to grab the resolutions from the wrong monitor. I start with 160 DP which is minimum as the AI has overwhelming. 10 10 0:00 / 2:30 Intro Starsector - The Monitor Method MoshiKnight 2. Going over causes max CR for those ships to drop, and if you respec away from the skill the CR drops to 0. Its located next to your F12 button. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. A military dictatorship founded by a rogue Hegemony admiral, it controls most of its home system. I'd say stay clear of most destroyers except the super-good ones like Medusa or Sunder. 6. alsoScarab build -. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. The Brawler is a midline heavy frigate with considerable frontal firepower, destroyer-grade flux dissipation and decent survivability. However, the bug repeats itself when. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Weird part is, it doesn't seem to lose its fortress shield at any point, its armor and hull gets hit with the shield up. fs. 95. Emotional Support PD is just that but isn't completely worthless even with the player. LazyWizard for making. 65. Its missiles should not be underestimated; they can easily deliver a killing. StarfarerLauncher - java. Strategy and battle plan:Deployment is 2 paragons, 1 radiant, 1 doom, 4 monitors (219 points). Edit. Ships. Not as efficient as flux vents - most useful when added to a design that already carries the maximum possible number of vents. S-mod bonus: none. There's no reason why it'd specifically cap to 144, though - that has to. Neigh invulnerable frigates. In place of dedicated mounts for point defense, it boasts a Canister Flak system. Full beam 4 tachyon paragon, 2 plasma+3 autopulse radiant, max damage mitigation and vent monitors. Monitors are ridiculously good meatshields. I have a Patreon if you want to support me or just find more of my work!fleets don't need a huge escort (but definitely need some). Same with luddic enhancement. pedro1_1. The Vanguard is a low-tech heavy frigate that is disposable, easily recoverable, and low maintenance, making it a useful addition to early game fleets. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. fs. Positioning will be the same as before as long as you don't stay cloaked for too long. If you do all of that then the rebellion will overthrow the government and retake the planet for their original sponsor. The Sindrian Diktat is a faction in the Askonia system. starfarer. This is 95% because of hyperspace storms. I personally do not like ships that pose no threat to the enemy, but will draw disproportionate amounts of enemy fire due to the AI not being smart enough to ignore them. Never used one. Maneuvering Jets are useful for bringing your guns to. Any solution for this? Hyperion is the answer. Its small hybrid mounts point in all directions, giving it good point defense and anti-swarm abilities but poor concentrated firepower. Im just talking about the back end. It is good in combat overall. The Kite-class shuttle is a civilian hull occassionally seen in the Persean Sector. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Mote Attractor. Did some digging, and found a recommendation that the Java. 5mil to build. If it is open when I start or I open it while the game is running, the cursor will disappear unless I am playing in a resolution lower than native. I go through ship building, my decision making process, and a little bit of fleet composition philosophy. lang. ago. It is usable both in the early game scrapping for resources as well as late game duels between armada-sized fleets. lang. 12 BUGFIXES/IMPROVEMENTS: - Fixed several. - Added Herald-class battle-carrier (midline) . Tempest is tied for fastest ship, has a powerful weapon loadout, built in beam PD fighters that can overlap. Nothing that sophisticated exists. Beyond the sector adds some end game content. actually the monitor serves as proof to me that 1% hard flux discharge with shields up and 0-flux boost at 1% or less flux should be the standard for frigates -- the monitor has half of those and is the only frigate that can stand up in a big fight. 1. The Hegemony Auxiliary variant even has enough OP to run unstable injectors or an ECM package, and is fairly commonly sold on Hegemony worlds. For 10 DP. Credits. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. BUGFIXES/IMPROVEMENTS: - Updated the hulls frequencies to make some of the ships less uncommon. Subscribe to the channel here: is the Starsector . The screen is way too bright, yet in the control panel it's still set to "use Nvidia settings". Is currently not featured in Fractalsoftwork's mod index, to my knowledge. 4K subscribers 35K views 1 year ago A short video on the niche god, the Monitor. So, I was trying the brawler and started looking for some loadouts around, oddly I didn't find much, I thought it was weird since the ship seems very effective in a player's hand, so after trying some loadouts I gave it this try and posted it on youtube, I guess the Paragon really is a beta ship huh? (Be in mind that I used. TurklerRS • download stinger shipyards • 7 mo. 2. My only complaint is the AI shuts down fortress shield. I stole all of the XIV blueprints from Hegemony, except Legion XIV. Officers drive LP Brawlers and Hyperions pretty good anyways. 150. Its Phase Field allows it to operate as part of a phase fleet without compromising the fleet's sensor profile. This ship system is known to be used on. r/starsector • For anyone wanting to represent the best Megacorp in Armored Core 6, I present you. (0. Monitors are amazing in general but also specifically here. Battered and bruised miners are less useful. A whimsical psuedo-tutorial on sensors (written for version 0. Vanilla Starsector (patch 0. 4. 19. . When I "alt tab" and click onto my second screen, I notice. Version 1. 2) can be found on the forum here. The game is set to my monitor's resolution with fullscreen disabled. 1] Yunru Core +. Low tech is good armor, less good Shields, lots of ballistic guns and less maneuverable. Let's be serious, it won't kill anything except maybe. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. ago. The Liberator-class from SWP is so fun to use, reliable on the AI hand too. Ships. lang. Proof you can make it with this strategy. 4 as my monitor needs about 2. Premium Powerups Explore Gaming. Pick the appropriate ones for your fleet, you can't really go wrong. The drone ships are incredibly messed up - the Guardian is a particularly prominent example - like something has been messing with them. So the HVD would not be affected, but for example a heavy mortar or an Arbalest in that slot would get range 900. On the campaign map, if the game is paused after pressing either ESC. Hello. The EMP Emitter is a powerful weapon in its own right, providing significant loadout versatility to the Omen. Having played only a couple hours, it's a much less tactical approach and much more focused on mechanical skill, which for me is quite tiring. 9. 35K views 1 year ago. Support is important: Every fleet needs a fuel ship, even small ones. 9x1. 95a is now out! Here are some of the new things you can do in this release: Complete story missions and uncover some of the mysteries of the Sector. • 1 yr. 0 - A massive content update adding a new faction, new mechanics, and so much more!. However, at 1080p it is the right size. It is good in combat overall. starfarer. Step 2: add that shit on. In the main menu, alt-tabbing is impossible, I can only look at my desktop or a different window if I hit ctrl+alt+del, and then open the task manager. 8. One Tesseract killing the other. AI in Starsector has some kind of greater goal. It is relatively cheap to maintain and deploy in combat if necessary. It is built into the Monitor . I feel you've done a fine job, well considered. puffz0r • 4 yr. Shame we can't get button bindings displaying on the screen in the place of the normal keyboard bindings. I forgot that thing is a midline. 96a) Ship Catalogue / Variant Designer. Midline. Most crusiers should be ship-of-the-line fitted, but throwing in some pure carriers can work. As such, these hulls are not as specialized as low tech and high tech hulls; they do not focus on one damage type, or. This ship system is known to be used on the following ships: Monitor Paragon High Tech Station Gargoyle This system augments a ship's shield, causing it to produce 1/10th the flux for the same amount of damage received. 96a-RC10). exe and right click it, in compatibility go to advanced settings or something like that I don't remember exactly the name and a window will pop up, go to the bottom of said window and check the window which says something about overriding the application HPI configuration and that's all. Done skillfully a Monitor can prevent a Radiant from jumping far at all. You can find most mods on the forum. • 2 yr. 95. crush 300k bounty. More Character Portr ai ts adds 202 thematically-appropriate portraits to the game for both the player and the various game factions to select from. The r9 390 is an amazing card for the price. It does not look like the game activates the key online in any way, the authenticator seems like its built into the game itself, so there's no way to disable it without a new release of the game. Poor man's Railgun, Light AC is the budget kinetic option that is very efficient. - Easily. Starsector's render buffers, screen resolution, number of monitors, other applications, etc. On the Monitor, the flux shunt will generate 100 hardflux/s (2.